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Krasi Bozhinkova's avatar

Thank you for pulling on the emotional debt thread.

That “surface area for connection” point is exactly the dangerous trap: when we optimize away friction, we often end up optimizing away the moments when a product can show care, restraint, or even simple acknowledgment.

And yes to “apps that punish absence.” That’s one of the clearest signals of the Presence Shift: the product assumes constant user performance, and when the user can’t comply, it turns into guilt, streak loss, nagging, or decay. The “quiet company” examples are compelling precisely because they treat absence as information, not failure.

Re: texture vs smoothness, I’m with you. It’s not “make things harder,” it’s “stop sanding off the human.” Teams that internalize that will build products people can actually stay with.

I appreciate you taking the time to articulate this so clearly.

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